Thursday, July 31, 2014

Fjörgyn's decent into madness...



When we left off, Fjörgyn and Charlie Bucky met up with Zelligant and Badir outside of The Queen's Cauldron. 

 
Having thought it over, I decided  that rather than leaving town, I would attempt to get some more information about the missing girl, Thorifinna, from the girl's father.
(After John explained to me what provisions I would need to adventure on. I decided that I wanted to gain XP and build up enough GP to carry me through that trek to Gorgoroth and into the dungeon beneath Trelleborg)
Thorifinna's father was nowhere to be found and did not answer when we knocked on the door of his cottage. We peacefully went on our merry way.

 
A brief discussion with one of the older farmers in the village gave some insight into the interesting connection of the villager slain by the ghoul and the missing girl's father (Bodvarr) - the slain villager (Gunnar) was having an affair with the girl's mother. This had me wondering, did Bodvarr have a pact with the ghoul? Is BODVARR the ghoul? Is it a coincidence? Bodvarr disappeared the day after Thorifinna. He was last seen at the tavern where his wife had come in to fetch him. Did they run away together? Perhaps his wife killed him and ran off with Thorifinna? I had so many ideas swimming in my head. 


As for Thorifinna, I've only heard that she is a good girl, 9 or 10 years of age, who does all of her chores in the forest.



Returning to the Shrine of the Forgetful Bear to ask Sister Rebecca some questions, I found the Sister uncooperative [this was determined by dice rolls]. When I offered her some gold to help grease the wheel a bit, Sister Rebecca responded with visible scorn [a terrible reaction roll brought this about] and told us to go find the girl, after which she closed the door on us. This ended up being a huge moment in Fjörgyn's development and my own as a role player. I felt furious that Sister Rebecca would refuse to answer questions that could actually HELP us to find her precious Thorifinna. I was doing her a solid by even looking for the girl! Oh, I was heated and I'm getting revved up just recalling those moments. Perhaps Fjörgyn the do-gooder would have just let it go or tried to see the situation from Sister Rebecca's standpoint? After being treated with less than open arms, something in Fjörgyn shifted.


Irritated by the rebuff, and possessing a new, general dislike of Sister Rebecca, I produced the still beating human heart I had recovered from the ghoul's tomb and placed it on the steps of the shrine as a warning to Sister Rebecca that I mean business. She should rethink her saltiness toward me.



To everyone's surprise, the sky quickly filled with clouds, rain poured down, lightning cracked and the thunder sounded much like the roar of a bear. 

The carving of a bear's head above the shrine's entrance exploded into dust as a thick blackness oozed out of the heart, up the stairs and under the door.

We stood in awe for a brief moment before wisely trudging off in the downpour to the dungeon.


(Kudos to John for creating this scene. It was so intense and awesome in the game)


I am going to add the next session below. I'm trying to get caught up with my D&D posts so that I can be current and also focus on some solo games.
........................................



After resting for a bit, we re-lit our torches, and I lead them back up the steps into the store room to root about the items there. I was hoping to find some treasure in the chests. With Charlie Bucky and Badir watching the exits, Zelligant and I fussed about with the chests.

Out in the darkness of the hallway to the north, Badir caught sight of glowing orbs moving towards them and coming in fast. 



The chests abandoned, Charlie Bucky and I rushed to the door to see four giant fire beetles closing in on them. I named them the Fab Four.

I unleashed an arrow but it did little good and soon the battle was joined.

The gods (the dice gods, that is) were kind to Zelligant and Badir, but both Charlie Bucky and I took significant damage before the surviving beetles were driven off.

Licking our wounds, literally perhaps in Charlie Bucky's case, we returned to the potential treasures where our luck went from bad to worse.

     My feline inspiration for Charlie Bucky. She's fierce huh?

Unable to open a locked box, I instructed Badir to use his club to smash it.

Although successful, he triggered a gas trap inside, which quickly filled the room with its haze. With some relief, here, finally, was a moment of luck for us: only Badir slumped to the ground unconscious.(if you call that luck) This was my first experience with any sort of gas trap. It didn't occur to me at first that it may be a sleeping gas. I thought Badir was done for.

I decided to let him rest there while we scooped out the silver and gold inside the box.



To be continued...


Wednesday, July 23, 2014

Fjörgyn's Third Dungeons and Dragons Adventure


In early April, we played another game via chat. 

When we last left off, Fjörgyn stood admiring the wretched, now slain, bat beast. 


Remembering the sinking feeling I experienced after the adventure where I heartlessly (well, not ENTIRELY heartless as I still had the beating human heart in my backpack *evil laugh*) left poor Grungo in that tomb with the slain ghoul, I decided I needed to do right by Thora. With Zelligant's help, I carried Thora's lifeless body to the Shrine of the Forgetful Bear. I hoped that Sister Rebecca would perform the burial rites. Sister Rebecca tended to Thora and offered me healing which I declined. I really don't know why I declined the offer, but I assume Fjörgyn has some trust issues. I mean, how many times did Zelligant change his name?!


I left the Shrine of the Forgetful Bear to head to the Queen's Cauldron to scout hirelings and socialize with the locals.


Enthusiasm was not in the air as I searched the bar for potential help. I could make out some whispers about Grungo and Thora's fate on our little adventures. Finally. a shady character emerged with his face covered mostly by a mask. I was half terrified, half excited to have him on my side when he offered to come along.

In addition, Charlie Bucky, (inspired by my own feline friend) a halfling sized cat [a nekomata? We're just using halfling stats but she gets 2 claws and a bite per round. Giving me two PCs to increase my chances of survival and to reduce reliance on too many hirelings] in plate mail with sharpened steel sheaths for her claws and a short bow caught up with me and was more than happy to go along with whatever adventure I had planned.


Charlie Bucky
In the morning, Charlie Bucky and I met the staff outside the Cauldron and discussed the plan for the day - I announced that I wanted to leave for Gorgoroth (that was way more surprising than the warrior cat creature). I felt quite certain that, having slain the strange beast, the missing girl would be able to escape the perils of the underground lair and return home and if not, she was probably already dead. (I roll my eyes at this logic now)

Fjörgyn is nothing if not a realist!

[here the session ended as John was not prepared for a hex crawl. he explained the need to equip for the travel and the dangers that might pose, so that I could make informed decisions about what to bring. Since then, after further discussions about the nature of the game, I have decided that I should explore the dungeon a little more before moving on to the next town of Hael.]




                                          Important study material

Monday, July 21, 2014

Fjörgyn's Second Adventure

 
On March 28th, John ran another session of D&D b/x for me via chat. This was only my second time playing. I wasn't sure how it would all translate only using chat, but he made it super easy and fun.


                   My view 

 Fjörgyn's goal is to make it to Gorgoroth and adventure in the dungeon beneath Trelleborg. How could I not be excited to adventure in a place with such an awesome name?



******
I spent the evening celebrating with the villagers at the tavern, who had given me the nick-name of "Ghoul-slayer". I feel quite proud to accept my new title. Little did I know, this title could possibly come back to haunt me in later adventures (stay tuned). As I enjoyed breakfast at the Queen's Cauldron, an errand boy interrupted my meal with a request from Sister Rebecca to visit with her at the shrine of the Forgetful Bear to discuss a matter of some importance. 

I accepted the offer.


Sister Rebecca revealed her suspicions about a plot involving cultists spotted by Old Man Alfarinson, the released ghoul I had slain, and a girl who went missing just yesterday. I decided to look into it, saying "Of course I will. Robed men chanting around a fire will always intrigue me!" I'm not sure if I want to join them or fight them.


Before continuing further, I re-hired Zelligant, who required armor and a weapon before agreeing, but that was with the additional stipulation that he would join in combat. I was happy to make this deal with him. So far, he has been a reliable comrade. He also suggested his cousin Thora, the one eyed jester, (a handsome woman according to John) as a suitable hire, allegedly handy with a weapon.


We made our way to the dilapidated, incense smoke filled shack of the odd-ball Old Man Alfarinson (something of a witch doctor mountain man hermit type) to get directions to the abandoned shrine where he had seen the cultists. 



Photos snagged from John's blog





We got the directions we came for, and forgoing further questioning, perhaps due to the incense haze, we got straight to it. 






Located among ancient burial mounds, the shrine was largely overgrown, although the vines did not cover the floor and, in fact, bore evidence of having been cut back. The secret door down was thus easily found, and after some discussion over who would go in first, Fjörgyn led the way down into the darkness. I'm actually surprised that I decided to lead the way. How naive!






The steps led down into a room, populated by one ugly mother of a beast - a beaked bat face furry ant-like thorax, human fore-limbs and giant bat-wings. Thora, who had moved up to fight alongside me was rewarded for her efforts by having a major artery severed by the crushing beak of the night beast. Poor, poor handsome Thora. [She had all of 2 HP. A sneeze would have killed her.]


Zelligant seemed to grow a pair and joined the fray, but I managed to kill the foul beast before he had to demonstrate any possible ineptness despite taking damage for nearly half my hit points,





We ended the session there, as I had to work in the morning. Stupid real life.


Thursday, July 17, 2014

Fjörgyn's first adventure in Dungeons and Dragons





This is the write up for my first ever Dungeons and Dragons experience using Moldvay Basic. On March 22nd, I played a single character named Fjörgyn. Much of this is copied from the Dungeon Master's notes as he is brilliant when it comes to keeping records.


Fjörgyn (E:1) I ventured out of Hedeby on my way to Gorgoroth and the dungeon beneath Trelleborg. In the town of Skalafell, I caught wind of a story of a mysterious death, the victim found dragged to a set of steps leading down into the earth in a hillside nearby. Thinking there might be some treasure within, I opted to explore. I had no clue what to expect and assumed I would encounter some danger within.

I hired two locals, Grungo, the lovable lumberjack, and Zelligant the dutiful tailor.

Grungo bought the farm about 2/3s of the way down the stairs into the dungeon, when a shrieker started, well, shrieking which drew a giant crab spider to the scene. After failing to sink its mandibles into my plate mail, it turned on my unarmored hirelings and Grungo's leg was severed, cutting an artery. His death was swift. That poor, lovable lumberjack should have stayed in the tavern safe and sound.

The spider died moments later; Fjörgyn had her first kill - an adventurer was born! My adrenaline was flowing... my D&D love affair was blossoming. 


A magic mouth on a statue told me to leave but I paid it no mind and the dark warning etched on the wall behind it was treated as so much spooky bravado.
( Knowing what I know now, I would have explored this further )

Still, as I explored, I carefully spiked doors open to make a fast escape possible.  ( This is one thing I often fail to remember now that I have been diligent about in past adventures ) When I came across a magic pool, I wisely avoided drinking from its tantalizing Caribbean-blue water. ( I wouldn't say so much that I was "wise", the thought just hadn't crossed my mind. That being said, I'd still be too afraid of drinking anything I find near giant crab spiders or strange magic mouths ) Lady Luck was in my favor as I crossed a trapped threshold and neither Zelligant or I triggered the spiked/crushing ceiling trap. Whew!

A rickety bridge across a vast chasm caused some hesitation, but onward I pressed, and found the bridge was, in fact, quite capable of sustaining me and my porter/torch bearer. At the end of the bridge were the ornately carved stone doors of a burial vault.

Heavy though they were, I was able to open them, and we slipped into the chamber of red painted walls. A mural of a bearded man summoning the elements adorned the wall behind a large marble sarcophagus, which was surrounded by glyphs and runes on the floor and covered with painted sigils. 

It seemed the inhabitant of said sarcophagus was in no mood to be disturbed, and while I explored the room, the ghoul set upon me. EEP!

As an elf, the ghoul's paralyais inducing attacks were of no concern for Fjörgyn, but Zelligant pretty much peed his pants and tried to run. Unfortunately for him, the heavy door, which had closed behind them ( forgot that dang spike! ) slowed his egress.

By the time he got the door open, I had slaughtered the ghoul handily, suffering only a minor wound in the process. I severed the head with a mighty stroke of my sword, sending black dust spurting from it, a plume of powdered ancient blood. Beautiful!

The head was stuffed into my pack as proof of my accomplishment and several chests around the room were my reward. What I would do with this head? Who knows?

In one of the chests, I found a still beating human heart. Unsure of its value or meaning, I tossed it into my backpack, along with the head, just in case it had any value. The others contained gems and jewlery - enough to live comfortably for a time, or perhaps, purchase a horse to ride to Gorgoroth.

On our way out of the tomb, we encountered a gnome, one Rupert Winklebottom heading down the steps, but I warned him it was dangerous. He thanked me and out he went and on his way. 

****

the map courtesy of John


I enjoyed this so much and could not wait to slay some more creatures!